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GAMESCENES — Max Capacity's NES Hex Glitch Series (2012)

GAMESCENES

Year
2012
Publication
GAMESCENES

GAMESCENES feature on Max Capacity's NES Hex Glitch series, May 2012. Documents the game cartridge glitch practice that was foundational to Max's early work — modifying NES ROM hex data to produce visual glitches. Referenced in the artbot.eth article as a key early series.

GAMESCENES — Max Capacity’s NES Hex Glitch Series (2012)

  • Publication: GAMESCENES
  • Author: (Add author)
  • Date: May 2012 (exact date TBC)
  • Type: Feature

Summary

GAMESCENES feature on Max Capacity’s NES Hex Glitch series — works created by modifying NES ROM hex data to produce visual glitches from classic game cartridges. This practice was foundational to Max’s early career, connecting directly to the game glitch GIF work documented in the 2010 Rhizome feature and the 2011 Digimag/Monoskop interview where Max discussed NES as his “constant go-to” source material.

GAMESCENES (gamescenes.org), founded by Matteo Bittanti, is a key platform for game art criticism. The artbot.eth article (January 2026) specifically cites the NES Hex Glitch series on Gamescenes as evidence of Max’s early institutional recognition.

Works Mentioned

NES Hex Glitch series (specific works not yet documented — needs original article visit to confirm)

Exhibitions Mentioned

(needs original article visit to confirm)


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